static int PlaySkillSound(IntPtr L) { try { ToLua.CheckArgsCount(L, 10); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 5); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); bool arg5 = LuaDLL.luaL_checkboolean(L, 7); float arg6 = (float)LuaDLL.luaL_checknumber(L, 8); float arg7 = (float)LuaDLL.luaL_checknumber(L, 9); string arg8 = ToLua.CheckString(L, 10); obj.PlaySkillSound(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }