static int SetActiveLayer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <int, bool>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetActiveLayer(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <LuaFramework.SoundManager.SoundType, bool>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); LuaFramework.SoundManager.SoundType arg0 = (LuaFramework.SoundManager.SoundType)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetActiveLayer(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.SetActiveLayer")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }