void OnLevelWasLoaded(int level) { if (IsNotTheSingleton) { return; } InputManager.OnLevelWasLoaded(); }
void OnSceneWasLoaded(Scene scene, LoadSceneMode loadSceneMode) { if (IsNotTheSingleton) { return; } InputManager.OnLevelWasLoaded(); }
void OnLevelWasLoaded(int level) { if (IsNotTheSingleton) { return; } if (applicationHasQuit) { return; } InputManager.OnLevelWasLoaded(); }
void OnSceneWasLoaded(Scene scene, LoadSceneMode loadSceneMode) { if (IsNotTheSingleton) { return; } if (applicationHasQuit) { return; } if (loadSceneMode == LoadSceneMode.Single) { InputManager.OnLevelWasLoaded(); } }
void OnLevelWasLoaded(int level) { InputManager.OnLevelWasLoaded(); }
void OnSceneWasLoaded(Scene scene, LoadSceneMode loadSceneMode) { InputManager.OnLevelWasLoaded(); }