protected PlayerActionSet() { Enabled = true; Device = null; IncludeDevices = new List <InputDevice>(); ExcludeDevices = new List <InputDevice>(); Actions = new ReadOnlyCollection <PlayerAction>(actions); InputManager.AttachPlayerActionSet(this); }
protected PlayerActionSet() { Enabled = true; Device = null; IncludeDevices = new List <InputDevice>(); ExcludeDevices = new List <InputDevice>(); Actions = new ReadOnlyCollection <PlayerAction>(actions); InputManager.AttachPlayerActionSet(this); //can be deleted after checking the number of playeractions //Debug.Log("currently active PlayerActions: " + InputManager.playerActionSets.Count); }
protected PlayerActionSet() { Actions = new ReadOnlyCollection <PlayerAction>(actions); Enabled = true; InputManager.AttachPlayerActionSet(this); }