/// <summary> /// Properly dispose of this action set. You should make sure to call this when the action set /// will no longer be used or it will result in unnecessary internal processing every frame. /// </summary> public void Destroy() { OnLastInputTypeChanged = null; InputManager.DetachPlayerActionSet(this); }
/// <summary> /// Properly dispose of this action set. You should make sure to call this when the action set /// will no longer be used or it will result in unnecessary internal processing every frame. /// </summary> public void Destroy() { InputManager.DetachPlayerActionSet(this); }