Ejemplo n.º 1
0
    static int RemoveEvent(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 4)
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                int    arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 4);
                obj.RemoveEvent(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 5)
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                int    arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 4);
                string arg3 = ToLua.CheckString(L, 5);
                obj.RemoveEvent(arg0, arg1, arg2, arg3);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.SceneManagerEx.RemoveEvent"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Ejemplo n.º 2
0
 static int set_Instance(IntPtr L)
 {
     try
     {
         CFramework.SceneManagerEx arg0 = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 2);
         CFramework.BaseManager <CFramework.SceneManagerEx> .Instance = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 3
0
 static int Dispose(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
         obj.Dispose();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 4
0
 static int OnViewDispose(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         obj.OnViewDispose(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 5
0
 static int StartPreload(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         CFramework.SceneManagerEx  obj  = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
         System.Action <float, int> arg0 = (System.Action <float, int>)ToLua.CheckDelegate <System.Action <float, int> >(L, 2);
         System.Action arg1 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 3);
         obj.StartPreload(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 6
0
 static int OnViewChildDispose(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         obj.OnViewChildDispose(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 7
0
 static int GetWindow(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
         string arg0             = ToLua.CheckString(L, 2);
         CFramework.BaseWindow o = obj.GetWindow(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 8
0
    static int set_CurrScene(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.SceneManagerEx obj  = (CFramework.SceneManagerEx)o;
            CFramework.BaseScene      arg0 = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 2);
            obj.CurrScene = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CurrScene on a nil value"));
        }
    }
Ejemplo n.º 9
0
    static int get_CurrScene(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)o;
            CFramework.BaseScene      ret = obj.CurrScene;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CurrScene on a nil value"));
        }
    }
Ejemplo n.º 10
0
    static int AddWindow(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 9)
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string      arg0 = ToLua.CheckString(L, 2);
                string      arg1 = ToLua.CheckString(L, 3);
                string      arg2 = ToLua.CheckString(L, 4);
                string[]    arg3 = ToLua.CheckStringArray(L, 5);
                bool        arg4 = LuaDLL.luaL_checkboolean(L, 6);
                LuaTable    arg5 = ToLua.CheckLuaTable(L, 7);
                LuaFunction arg6 = ToLua.CheckLuaFunction(L, 8);
                bool        arg7 = LuaDLL.luaL_checkboolean(L, 9);
                obj.AddWindow(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
                return(0);
            }
            else if (count == 10)
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string      arg0 = ToLua.CheckString(L, 2);
                string      arg1 = ToLua.CheckString(L, 3);
                string      arg2 = ToLua.CheckString(L, 4);
                string[]    arg3 = ToLua.CheckStringArray(L, 5);
                bool        arg4 = LuaDLL.luaL_checkboolean(L, 6);
                LuaTable    arg5 = ToLua.CheckLuaTable(L, 7);
                LuaFunction arg6 = ToLua.CheckLuaFunction(L, 8);
                bool        arg7 = LuaDLL.luaL_checkboolean(L, 9);
                bool        arg8 = LuaDLL.luaL_checkboolean(L, 10);
                obj.AddWindow(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.SceneManagerEx.AddWindow"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Ejemplo n.º 11
0
    static int EnterScene(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 7)
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string      arg0 = ToLua.CheckString(L, 2);
                string[]    arg1 = ToLua.CheckStringArray(L, 3);
                LuaTable    arg2 = ToLua.CheckLuaTable(L, 4);
                LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5);
                string      arg4 = ToLua.CheckString(L, 6);
                LuaTable    arg5 = ToLua.CheckLuaTable(L, 7);
                obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5);
                return(0);
            }
            else if (count == 8 && TypeChecker.CheckTypes <System.Action <CFramework.BaseScene>, System.Action <int>, string, LuaInterface.LuaTable>(L, 5))
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string   arg0 = ToLua.CheckString(L, 2);
                string[] arg1 = ToLua.CheckStringArray(L, 3);
                LuaTable arg2 = ToLua.CheckLuaTable(L, 4);
                System.Action <CFramework.BaseScene> arg3 = (System.Action <CFramework.BaseScene>)ToLua.ToObject(L, 5);
                System.Action <int> arg4 = (System.Action <int>)ToLua.ToObject(L, 6);
                string   arg5            = ToLua.ToString(L, 7);
                LuaTable arg6            = ToLua.ToLuaTable(L, 8);
                obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
                return(0);
            }
            else if (count == 8 && TypeChecker.CheckTypes <LuaInterface.LuaFunction, string, LuaInterface.LuaTable, bool>(L, 5))
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string      arg0 = ToLua.CheckString(L, 2);
                string[]    arg1 = ToLua.CheckStringArray(L, 3);
                LuaTable    arg2 = ToLua.CheckLuaTable(L, 4);
                LuaFunction arg3 = ToLua.ToLuaFunction(L, 5);
                string      arg4 = ToLua.ToString(L, 6);
                LuaTable    arg5 = ToLua.ToLuaTable(L, 7);
                bool        arg6 = LuaDLL.lua_toboolean(L, 8);
                obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
                return(0);
            }
            else if (count == 9)
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string   arg0 = ToLua.CheckString(L, 2);
                string[] arg1 = ToLua.CheckStringArray(L, 3);
                LuaTable arg2 = ToLua.CheckLuaTable(L, 4);
                System.Action <CFramework.BaseScene> arg3 = (System.Action <CFramework.BaseScene>)ToLua.CheckDelegate <System.Action <CFramework.BaseScene> >(L, 5);
                System.Action <int> arg4 = (System.Action <int>)ToLua.CheckDelegate <System.Action <int> >(L, 6);
                string   arg5            = ToLua.CheckString(L, 7);
                LuaTable arg6            = ToLua.CheckLuaTable(L, 8);
                bool     arg7            = LuaDLL.luaL_checkboolean(L, 9);
                obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.SceneManagerEx.EnterScene"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }