static int RemoveEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 4); obj.RemoveEvent(arg0, arg1, arg2); return(0); } else if (count == 5) { CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 4); string arg3 = ToLua.CheckString(L, 5); obj.RemoveEvent(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.SceneManagerEx.RemoveEvent")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_Instance(IntPtr L) { try { CFramework.SceneManagerEx arg0 = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 2); CFramework.BaseManager <CFramework.SceneManagerEx> .Instance = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Dispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); obj.Dispose(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnViewDispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.OnViewDispose(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StartPreload(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); System.Action <float, int> arg0 = (System.Action <float, int>)ToLua.CheckDelegate <System.Action <float, int> >(L, 2); System.Action arg1 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 3); obj.StartPreload(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnViewChildDispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); obj.OnViewChildDispose(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetWindow(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); CFramework.BaseWindow o = obj.GetWindow(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_CurrScene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)o; CFramework.BaseScene arg0 = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 2); obj.CurrScene = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CurrScene on a nil value")); } }
static int get_CurrScene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)o; CFramework.BaseScene ret = obj.CurrScene; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CurrScene on a nil value")); } }
static int AddWindow(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 9) { CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); string[] arg3 = ToLua.CheckStringArray(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); LuaTable arg5 = ToLua.CheckLuaTable(L, 7); LuaFunction arg6 = ToLua.CheckLuaFunction(L, 8); bool arg7 = LuaDLL.luaL_checkboolean(L, 9); obj.AddWindow(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); return(0); } else if (count == 10) { CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); string[] arg3 = ToLua.CheckStringArray(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); LuaTable arg5 = ToLua.CheckLuaTable(L, 7); LuaFunction arg6 = ToLua.CheckLuaFunction(L, 8); bool arg7 = LuaDLL.luaL_checkboolean(L, 9); bool arg8 = LuaDLL.luaL_checkboolean(L, 10); obj.AddWindow(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.SceneManagerEx.AddWindow")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int EnterScene(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 7) { CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); LuaTable arg2 = ToLua.CheckLuaTable(L, 4); LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5); string arg4 = ToLua.CheckString(L, 6); LuaTable arg5 = ToLua.CheckLuaTable(L, 7); obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5); return(0); } else if (count == 8 && TypeChecker.CheckTypes <System.Action <CFramework.BaseScene>, System.Action <int>, string, LuaInterface.LuaTable>(L, 5)) { CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); LuaTable arg2 = ToLua.CheckLuaTable(L, 4); System.Action <CFramework.BaseScene> arg3 = (System.Action <CFramework.BaseScene>)ToLua.ToObject(L, 5); System.Action <int> arg4 = (System.Action <int>)ToLua.ToObject(L, 6); string arg5 = ToLua.ToString(L, 7); LuaTable arg6 = ToLua.ToLuaTable(L, 8); obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return(0); } else if (count == 8 && TypeChecker.CheckTypes <LuaInterface.LuaFunction, string, LuaInterface.LuaTable, bool>(L, 5)) { CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); LuaTable arg2 = ToLua.CheckLuaTable(L, 4); LuaFunction arg3 = ToLua.ToLuaFunction(L, 5); string arg4 = ToLua.ToString(L, 6); LuaTable arg5 = ToLua.ToLuaTable(L, 7); bool arg6 = LuaDLL.lua_toboolean(L, 8); obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return(0); } else if (count == 9) { CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1); string arg0 = ToLua.CheckString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); LuaTable arg2 = ToLua.CheckLuaTable(L, 4); System.Action <CFramework.BaseScene> arg3 = (System.Action <CFramework.BaseScene>)ToLua.CheckDelegate <System.Action <CFramework.BaseScene> >(L, 5); System.Action <int> arg4 = (System.Action <int>)ToLua.CheckDelegate <System.Action <int> >(L, 6); string arg5 = ToLua.CheckString(L, 7); LuaTable arg6 = ToLua.CheckLuaTable(L, 8); bool arg7 = LuaDLL.luaL_checkboolean(L, 9); obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.SceneManagerEx.EnterScene")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }