Ejemplo n.º 1
0
    static int EnterScene(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 7)
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string      arg0 = ToLua.CheckString(L, 2);
                string[]    arg1 = ToLua.CheckStringArray(L, 3);
                LuaTable    arg2 = ToLua.CheckLuaTable(L, 4);
                LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5);
                string      arg4 = ToLua.CheckString(L, 6);
                LuaTable    arg5 = ToLua.CheckLuaTable(L, 7);
                obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5);
                return(0);
            }
            else if (count == 8 && TypeChecker.CheckTypes <System.Action <CFramework.BaseScene>, System.Action <int>, string, LuaInterface.LuaTable>(L, 5))
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string   arg0 = ToLua.CheckString(L, 2);
                string[] arg1 = ToLua.CheckStringArray(L, 3);
                LuaTable arg2 = ToLua.CheckLuaTable(L, 4);
                System.Action <CFramework.BaseScene> arg3 = (System.Action <CFramework.BaseScene>)ToLua.ToObject(L, 5);
                System.Action <int> arg4 = (System.Action <int>)ToLua.ToObject(L, 6);
                string   arg5            = ToLua.ToString(L, 7);
                LuaTable arg6            = ToLua.ToLuaTable(L, 8);
                obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
                return(0);
            }
            else if (count == 8 && TypeChecker.CheckTypes <LuaInterface.LuaFunction, string, LuaInterface.LuaTable, bool>(L, 5))
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string      arg0 = ToLua.CheckString(L, 2);
                string[]    arg1 = ToLua.CheckStringArray(L, 3);
                LuaTable    arg2 = ToLua.CheckLuaTable(L, 4);
                LuaFunction arg3 = ToLua.ToLuaFunction(L, 5);
                string      arg4 = ToLua.ToString(L, 6);
                LuaTable    arg5 = ToLua.ToLuaTable(L, 7);
                bool        arg6 = LuaDLL.lua_toboolean(L, 8);
                obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
                return(0);
            }
            else if (count == 9)
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string   arg0 = ToLua.CheckString(L, 2);
                string[] arg1 = ToLua.CheckStringArray(L, 3);
                LuaTable arg2 = ToLua.CheckLuaTable(L, 4);
                System.Action <CFramework.BaseScene> arg3 = (System.Action <CFramework.BaseScene>)ToLua.CheckDelegate <System.Action <CFramework.BaseScene> >(L, 5);
                System.Action <int> arg4 = (System.Action <int>)ToLua.CheckDelegate <System.Action <int> >(L, 6);
                string   arg5            = ToLua.CheckString(L, 7);
                LuaTable arg6            = ToLua.CheckLuaTable(L, 8);
                bool     arg7            = LuaDLL.luaL_checkboolean(L, 9);
                obj.EnterScene(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.SceneManagerEx.EnterScene"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }