Ejemplo n.º 1
0
    static int AddEvent(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 5)
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                int    arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 4);
                LuaFunction           arg3 = ToLua.CheckLuaFunction(L, 5);
                obj.AddEvent(arg0, arg1, arg2, arg3);
                return(0);
            }
            else if (count == 6)
            {
                CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)ToLua.CheckObject <CFramework.SceneManagerEx>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                int    arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 4);
                LuaFunction           arg3 = ToLua.CheckLuaFunction(L, 5);
                string arg4 = ToLua.CheckString(L, 6);
                obj.AddEvent(arg0, arg1, arg2, arg3, arg4);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.SceneManagerEx.AddEvent"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }