void OnTriggerExit(Collider other)
    {
        if (other.tag == "fire")
        {
            _zombieMover.MovementParameters.DefaultMaxVelocity /= _velocityFactor;
            _zombieMover.MovementParameters.MaxVelocity         = _zombieMover.MovementParameters.DefaultMaxVelocity;
//			_squad.AudioManager.StopFireZoneClip();

            AudioManager.StopFired();

            _zombieAI.StopBeingBurned();

            _velocityFactor = 1f;
        }
        else if (other.tag == "ice")
        {
            _zombieMover.MovementParameters.DefaultMaxVelocity /= _velocityFactor;
            _zombieMover.MovementParameters.MaxVelocity         = _zombieMover.MovementParameters.DefaultMaxVelocity;
//			_squad.AudioManager.StopIceZoneClip();

            _velocityFactor = 1f;
        }
        else if (other.tag == "land")
        {
            _zombieMover.MovementParameters.DefaultMaxVelocity /= _velocityFactor;
            _zombieMover.MovementParameters.MaxVelocity         = _zombieMover.MovementParameters.DefaultMaxVelocity;
//			_squad.AudioManager.StopLandZoneClip();

            _velocityFactor = 1f;
        }
    }