void OnTriggerExit(Collider other) { if (other.tag == "fire") { _zombieMover.MovementParameters.DefaultMaxVelocity /= _velocityFactor; _zombieMover.MovementParameters.MaxVelocity = _zombieMover.MovementParameters.DefaultMaxVelocity; // _squad.AudioManager.StopFireZoneClip(); AudioManager.StopFired(); _zombieAI.StopBeingBurned(); _velocityFactor = 1f; } else if (other.tag == "ice") { _zombieMover.MovementParameters.DefaultMaxVelocity /= _velocityFactor; _zombieMover.MovementParameters.MaxVelocity = _zombieMover.MovementParameters.DefaultMaxVelocity; // _squad.AudioManager.StopIceZoneClip(); _velocityFactor = 1f; } else if (other.tag == "land") { _zombieMover.MovementParameters.DefaultMaxVelocity /= _velocityFactor; _zombieMover.MovementParameters.MaxVelocity = _zombieMover.MovementParameters.DefaultMaxVelocity; // _squad.AudioManager.StopLandZoneClip(); _velocityFactor = 1f; } }