void OnTriggerEnter(Collider other)
    {
        if (other.tag == "fire")
        {
            _velocityFactor = FireVelocityFactor;

            _squad.AudioManager.PlayFireZoneClip();

            _zombieMover.MovementParameters.MaxVelocity        *= _velocityFactor;
            _zombieMover.MovementParameters.DefaultMaxVelocity *= _velocityFactor;

            AudioManager.PlayFired();

            _zombieAI.BeingBurned();
        }
        else if (other.tag == "ice")
        {
            _velocityFactor = IceVelocityFactor;

            _squad.AudioManager.PlayIceZoneClip();

            _zombieMover.MovementParameters.MaxVelocity        *= _velocityFactor;
            _zombieMover.MovementParameters.DefaultMaxVelocity *= _velocityFactor;
        }
        else if (other.tag == "land")
        {
            _velocityFactor = LandVelocityFactor;

            _squad.AudioManager.PlayLandZoneClip();

            _zombieMover.MovementParameters.MaxVelocity        *= _velocityFactor;
            _zombieMover.MovementParameters.DefaultMaxVelocity *= _velocityFactor;
        }
    }