Ejemplo n.º 1
0
    private void CheckForDeflector()
    {
        RaycastHit hit;

        Debug.DrawRay(transform.position + Vector3.up, transform.forward * deflectionDistance);
        if (Physics.Raycast(transform.position + Vector3.up, transform.forward, out hit, deflectionDistance, deflectorLayerMask))
        {
            Deflect(ai.GetTurnAngle(hit, isOnPath));
        }
    }