Ejemplo n.º 1
0
 void MakeCube(float cubeScale, Vector3 cubePos, Vector3Int pos, VoxelData data)
 {
     for (int i = 0; i < 6; i++)
     {
         if (data.GetNeighbor(pos, (Direction)i) == 0)
         {
             MakeFace((Direction)i, cubeScale, cubePos, data.GetCell(pos));
         }
     }
 }
Ejemplo n.º 2
0
 void MakeCube(float cubeScale, Vector3 cubePos, int x, int z, VoxelData data)
 {
     for (int i = 0; i < 6; i++)
     {
         if (data.GetNeighbor(x, z, (Direction)i) == 0)
         {
             MakeFace((Direction)i, cubeScale, cubePos);
         }
     }
 }
Ejemplo n.º 3
0
 private void MakeCube(float cubeScale, Vector3 cubePosition, Vector3Int index, VoxelData data)
 {
     for (int i = 0; i < 6; i++)
     {
         if (data.GetNeighbor(index, (Direction)i) == 0)
         {
             MakeFace((Direction)i, cubeScale, cubePosition, (BlockType)data.Grid[index.x, index.y, index.z]);
         }
     }
 }
 void MakeCube(float cubeScale, Vector3 cubePos, int x, int z, VoxelData data)
 {
     // Iterates through 6 sides of the cube
     for (int i = 0; i < 6; i++)
     {
         if (data.GetNeighbor(x, z, (Direction)i) == 0)
         {
             // The increment i is driving the direction of the cube's face
             MakeFace((Direction)i, cubeScale, cubePos);
         }
     }
 }
Ejemplo n.º 5
0
    //Create a voxel cubewith the correct scale at the given location based on the data
    void MakeCube(int chunkSize, Vector3 chunkPos, float tempScale, Vector3 cubePos, int x, int y, int z, VoxelData data)
    {
        cubePos.x += chunkPos.x * chunkSize;
        cubePos.y += chunkPos.y * chunkSize;
        cubePos.z += chunkPos.z * chunkSize;


        //Check all 6 sides
        for (int i = 0; i < 6; i++)
        {
            //If there is no neighbor in the direction of that size create a cube face
            if (data.GetNeighbor(chunkSize, chunkPos, x, y, z, (Direction)i) == 0)
            {
                //Create a cube face
                MakeFace((Direction)i, tempScale, cubePos, data.GetCell(chunkPos, x, y, z));
            }
        }
    }