Ejemplo n.º 1
0
    // decide where to make a cube
    void GenerateVoxelMesh(VoxelData patternData)
    {
        vertices  = new List <Vector3>();
        triangles = new List <int>();

        for (int z = 0; z < patternData.Depth; z++)
        {
            for (int y = 0; y < patternData.Height; y++)
            {
                for (int x = 0; x < patternData.Width; x++)
                {
                    if (patternData.GetCellPattern(x, y, z) != false)//get the pattern map, decide where to make a cube, false means no voxel
                    {
                        MakeCube(_adjScale, new Vector3(x * scale, y * scale, z * scale), x, y, z, patternData);
                    }
                }
            }
        }
    }