Ejemplo n.º 1
0
 private void updateWorldAfterAbility(TileScript atk, TileScript def)
 {
     // Check for death;
     if(!def || !def.unit) return;
     if(def.GetUnitScript().health <= 0) {
         def.RemoveUnit();
         def.Explosion();
         Game.getInstance().UnBattle();
         Game.getInstance().CheckWin();
     }
 }