void AssignCombinationsToTiles() { for (int i = 0; i < combinations.Length; i++) { for (int x = 0; x < 6; x++) { for (int y = 0; y < 7; y++) { if (!combinations[i].ContainsCoord(x, y)) { continue; } InputColumn column = columns[y].GetComponent <InputColumn>(); TileScript tile = column.tiles[x]; Debug.Log("x = " + x + " y = " + y); tile.AddCombination(combinations[i]); } } } }