Ejemplo n.º 1
0
    public IEnumerator TileMoveToOriginalPositionStart(TileScript tile)
    {
        resetTileAction(tile);
        yield return(new WaitForSeconds(0.05f));

        Queue <iTweenChainManager.iTweenChainParameter> methodQueue = new Queue <iTweenChainManager.iTweenChainParameter>();

        methodQueue.Enqueue(iTweenChainManager.Parameter("MoveTo", tile.gameObject, new Hashtable()
        {
            { "isLocal", true },
            { "x", tile.GetTileVector().x },
            { "y", tile.GetTileVector().y - TileScript.tileSize / 10 },
            { "speed", TILE_FELL_SPEED },
            { "delay", TILE_DESTROY_DELAY },
            { "easetype", "easeOutQuad" }
        }));
        methodQueue.Enqueue(iTweenChainManager.Parameter("MoveTo", tile.gameObject, new Hashtable()
        {
            { "isLocal", true },
            { "x", tile.GetTileVector().x },
            { "y", tile.GetTileVector().y },
            { "speed", TILE_BOUNCE_SPEED },
            { "easetype", "easeOutQuad" },
            { "onComplete", "onCompleteTileAction" },
            { "onCompleteTarget", gameObject },
            { "onCompleteParams", tile }
        }));
        iTweenChainManager.instance.Execute(methodQueue);
    }
Ejemplo n.º 2
0
 private void MoveTile(TileScript moveTile, TileScript destinationTile)
 {
     moveTile.Status.SetMoveTime();
     destinationTile.IsBlowable = false;
     destinationTile.SetPosition(moveTile.GetTileVector());
     destinationTile.SetTile(moveTile.Status);
     StartCoroutine(InGameAnimationManager.Instance.MoveAnimation(destinationTile, destinationTile.GetTileVector()));
 }
Ejemplo n.º 3
0
    private void SwapTiles(TileScript tileClicked, TileScript tileSwapped)
    {
        Vector3    tileClickedVector = tileClicked.GetTileVector(), tileSwappedVector = tileSwapped.GetTileVector();
        TileStatus tileClickedStatus = tileClicked.Status;

        MoveTile(tileSwappedVector, tileSwapped.Status, tileClicked);
        MoveTile(tileClickedVector, tileClickedStatus, tileSwapped);

        mLastSwappedTiles[0] = tileClicked;
        mLastSwappedTiles[1] = tileSwapped;
    }