Ejemplo n.º 1
0
        public void TileSelected(TileScript tile)
        {
            var canDestroy       = tile.CanDestroy();
            var buildingUpgrades = tile.AvailableBuildingUpgrades();
            var clickUpgrades    = tile.getClickUpgrades();

            foreach (var oldGameObject in _upgradeButtons.Keys)
            {
                Destroy(oldGameObject.gameObject);
            }
            _upgradeButtons.Clear();

            if (canDestroy || buildingUpgrades.Count > 0 || clickUpgrades.Count > 0)
            {
                gameObject.SetActive(true);
                destroyButton.gameObject.SetActive(canDestroy);

                foreach (var buildingUpgrade in buildingUpgrades)
                {
                    var newButton = Instantiate(upgradeButtonPrefab, transform);
                    newButton.GetComponentInChildren <Text>().text = buildingUpgrade.Next().name;
                    var button = newButton.GetComponent <Button>();
                    AttachTriggers(button);
                    _upgradeButtons[button] = buildingUpgrade;
                }

                foreach (var clickUpgrade in clickUpgrades)
                {
                    var newButton = Instantiate(upgradeButtonPrefab, transform);
                    newButton.GetComponentInChildren <Text>().text = clickUpgrade.Next().name;
                    var button = newButton.GetComponent <Button>();
                    AttachTriggers(button);
                    _upgradeButtons[button] = clickUpgrade;
                }

                _selectedTile = tile;
            }
            else
            {
                gameObject.SetActive(false);
            }
        }