public static void PlayMoreApps()
 {
     AdOverlay = (GameObject)Instantiate(AssetDatabase.LoadAssetAtPath <GameObject>("Assets/Spilgames/Editor/Prefabs/AdOverlay.prefab"));
     AdOverlay.SetActive(true);
     provider   = "Spil";
     adType     = "moreApps";
     adInfoText = provider + " " + adType + " is playing!";
     SpilUnityImplementationBase.fireAdStartedEvent();
 }
Ejemplo n.º 2
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 /// <summary>
 /// This method is called by the native Spil SDK, it should not be used by developers.
 /// Developers can subscribe to the Spil.Instance.AdStarted event.
 /// </summary>
 public void AdStart()
 {
     SpilUnityImplementationBase.fireAdStartedEvent();
 }