void SetStats(int playerID) { if (playerID == 0) { movementOne.SetSpeedlvl(speedValues[player[0].leftSpeed], speedValues[player[0].rightSpeed], rotateValues[player[0].leftSpeed], rotateValues[player[0].rightSpeed]); } else if (playerID == 1) { movementTwo.SetSpeedlvl(speedValues[player[1].leftSpeed], speedValues[player[1].rightSpeed], rotateValues[player[1].leftSpeed], rotateValues[player[1].rightSpeed]); } player[playerID].currentHealth = healthValues[player[playerID].healthLevel]; player[playerID].healthText.text = player[playerID].currentHealth.ToString(); player[playerID].attackText.text = (player[playerID].attackLevel + 1).ToString(); player[playerID].leftText.text = (player[playerID].leftSpeed + 1).ToString(); player[playerID].rightText.text = (player[playerID].rightSpeed + 1).ToString(); }