void DropTile() { if (transform.GetChild(0).gameObject.tag == "Robot") { GameObject robot = transform.GetChild(0).gameObject; RobotMovement robot_scr = robot.GetComponent <RobotMovement>(); robot_scr.Fall(Mathf.RoundToInt(transform.position.x), Mathf.RoundToInt(transform.position.z)); AudioManager.instance.Play("tile_fall"); Destroy(this.gameObject); } }