private void WalkUneven(float direction)
    {
        float[] timers = { 0.001f, 1 / velocity, 2 / velocity, 1 / velocity, 2 / velocity };

        for (int i = 0; i < 6; i++)
        {
            float[]   increments = robotMove.GetWalkingIncrements(stepDistance, 0, direction, i);
            float[][] cartesian;
            if (i % 2 == 0)
            {
                cartesian = robotMove.GetWalkingCycleUneven(robotMove.l1 + robotMove.l2 + walkAmplitude, 0, -robotMove.l3 - walkHigh, stepHigh, increments[0], increments[1], true);
            }
            else
            {
                cartesian = robotMove.GetWalkingCycleUneven(robotMove.l1 + robotMove.l2 + walkAmplitude, 0, -robotMove.l3 - walkHigh, stepHigh, increments[0], increments[1], false);
            }

            float[][] jointsEven = robotMove.GetJointsWalkingCycleUneven(cartesian[0], cartesian[1], cartesian[2], i);

            bool notNan = true;

            for (int j = 0; j < jointsEven.Length; j++)
            {
                for (int k = 0; k < jointsEven[j].Length; k++)
                {
                    if (float.IsNaN(jointsEven[j][k]))
                    {
                        notNan = false;
                    }
                }
            }
            if (notNan)
            {
                coxa.SetTrajectoryCoxa(jointsEven[0], timers, i);
                femur.SetTrajectoryFemur(jointsEven[1], timers, i);
                tibia.SetTrajectoryTibia(jointsEven[2], timers, i);
            }
            else
            {
                print("Imposible to move, invalid commands");
            }
        }
    }