public override void LightDraw(GameTime gt, SceneControl._2DScene.I2DObject obj, SceneControl.RenderHelper render, Color color, PloobsEngine.Light2D.Light2D light)
 {
     if(CastShadow)
         render.RenderTexture(obj.Modelo.Texture, light.ToRelativePosition(obj.PhysicObject.Position), obj.Modelo.SourceRectangle, color, obj.PhysicObject.Rotation + obj.Modelo.Rotation, obj.Modelo.Origin + obj.PhysicObject.Origin, 1);
 }