public override void Draw(Microsoft.Xna.Framework.Graphics.Texture2D ImageToProcess, RenderHelper rHelper, Microsoft.Xna.Framework.GameTime gt, PloobsEngine.Engine.GraphicInfo GraphicInfo, IWorld world, bool useFloatBuffer)
        {

            if (firstTime)
            {
                oldViewProjection = world.CameraManager.ActiveCamera.ViewProjection;
                firstTime = false;
            }

            effect.Parameters["attenuation"].SetValue(Attenuation);
            effect.Parameters["halfPixel"].SetValue(GraphicInfo.HalfPixel);
            effect.Parameters["InvertViewProjection"].SetValue(Matrix.Invert(world.CameraManager.ActiveCamera.ViewProjection));
            effect.Parameters["oldViewProjection"].SetValue(oldViewProjection);
            effect.Parameters["numSamples"].SetValue(NumSamples);
            effect.Parameters["depth"].SetValue(rHelper[PrincipalConstants.DephRT]);
            effect.Parameters["extra"].SetValue(rHelper[PrincipalConstants.extra1RT]);
            effect.Parameters["cena"].SetValue(ImageToProcess);

            oldViewProjection = world.CameraManager.ActiveCamera.ViewProjection;

            if (useFloatBuffer)
                rHelper.RenderFullScreenQuadVertexPixel(effect, SamplerState.PointClamp);
            else
                rHelper.RenderFullScreenQuadVertexPixel(effect, GraphicInfo.SamplerState);
        }
 protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
 {
     engine.IsMouseVisible = true;
     Primitive2DDraw = new PloobsEngine.Features.DebugDraw.Primitive2DDraw();
     engine.AddComponent(Primitive2DDraw);
     base.InitScreen(GraphicInfo, engine);
 }
        protected override void PosWithDepthDraw(PloobsEngine.SceneControl.RenderHelper render, Microsoft.Xna.Framework.GameTime gt, ref Microsoft.Xna.Framework.Matrix activeView, ref Microsoft.Xna.Framework.Matrix activeProjection)
        {        
            Matrix viewIT = Matrix.Invert(Matrix.Transpose(activeView));
            Vector3 position = new Vector3(viewIT.M14, viewIT.M24, viewIT.M34);

            foreach (var item in Billboards)
            {
                if (item.Enabled)
                {
                    SpriteFont font = item.SpriteFont == null ? SpriteFont : item.SpriteFont;

                    basicEffect.World = Matrix.CreateConstrainedBillboard(item.Position, position, Vector3.Down, null, null);

                    basicEffect.View = activeView;
                    basicEffect.Projection = activeProjection;

                    spriteBatch.Begin(0, null, null, DepthStencilState.DepthRead, RasterizerState.CullNone, basicEffect);

                    Vector2 textOrigin = font.MeasureString(item.Message) / 2;

                    spriteBatch.DrawString(font, item.Message, Vector2.Zero, item.Color, 0, textOrigin, item.Scale, 0, 0);

                    spriteBatch.End();
                }
            }
            render.ResyncStates();
        }
Ejemplo n.º 4
0
Archivo: Options.cs Proyecto: tubitos/1
        protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IContentManager contentManager)
        {
            base.LoadContent(GraphicInfo, factory, contentManager);

            ngui = Gui as NeoforceGui;
            manager = ngui.Manager;

            Window window = new Window(manager);
            window.Init();
            window.Text = "Options";
            window.Width = 480;
            window.Height = 200;
            window.Center();
            window.Visible = true;

            Button button = new Button(manager);
            button.Init();
            button.Text = "OK";
            button.Width = 72;
            button.Height = 24;
            button.Left = (window.ClientWidth / 2) - (button.Width / 2);
            button.Top = window.ClientHeight - button.Height - 8;
            button.Anchor = Anchors.Bottom;
            button.Parent = window;
            button.Click += new TomShane.Neoforce.Controls.EventHandler(button_Click);

            manager.Add(window);
        }
 public void Initialization(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
 {
     RenderTargetCube = factory.CreateRenderTargetCube(512,SurfaceFormat.Color,false,DepthFormat.Depth24Stencil8,0,RenderTargetUsage.PreserveContents);
     ForwardEnvironmentShader = new ForwardEnvironmentShader(RenderTargetCube,1,true);
     ForwardEnvironmentShader.Initialize(ginfo, factory, obj);
     
 }
 protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     basicEffect = factory.GetBasicEffect();
     basicEffect.TextureEnabled = true;
     spriteBatch = factory.GetSpriteBatch();
     base.LoadContent(GraphicInfo, factory);
 }
Ejemplo n.º 7
0
 public override void Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, IObject obj)
 {
     Effect = factory.GetEffect("Effects/baker");
     base.Initialize(ginfo, factory, obj);
     Effect.Parameters["halfPixel"].SetValue(ginfo.HalfPixel);
     rt = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
 }
        protected override void UpdateObject(Microsoft.Xna.Framework.GameTime gt, PloobsEngine.Cameras.ICamera cam, IWorld world)
        {
            // Tell the animation player to compute the latest bone transform matrices.
            SkinnedModel.AnimationPlayer.UpdateBoneTransforms(gt.ElapsedGameTime, true);

            Matrix[] boneTransforms = new Matrix[SkinnedModel.SkinningData.BindPose.Count];
            // Copy the transforms into our own array, so we can safely modify the values.
            SkinnedModel.AnimationPlayer.GetBoneTransforms().CopyTo(boneTransforms, 0);

            // Modify the transform matrices for the head and upper-left arm bones.
            int headIndex = SkinnedModel.SkinningData.BoneIndices["Head"];

            ///some bone manipulation            
            headRotation += step;
            if (headRotation > 0.7f || headRotation < -0.7f)
                step *= -1;            

            Matrix headTransform = Matrix.CreateRotationX(headRotation);            
            boneTransforms[headIndex] = headTransform * boneTransforms[headIndex];

            // Tell the animation player to recompute the world and skin matrices.
            SkinnedModel.AnimationPlayer.UpdateWorldTransforms(Matrix.Identity, boneTransforms);
            SkinnedModel.AnimationPlayer.UpdateSkinTransforms();

            ForwardSkinnedShader.SetBones(SkinnedModel.AnimationPlayer.GetSkinTransforms());
            base.UpdateObject(gt, cam, world);
        }
Ejemplo n.º 9
0
Archivo: Menu.cs Proyecto: tubitos/1
        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            mstate = Mouse.GetState();
            this.engine = engine;

            base.InitScreen(GraphicInfo, engine);
        }
        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            MessageDeliver md = new MessageDeliver();
            engine.AddComponent(md);
        }
        protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IContentManager contentManager)
        {
            tile = factory.GetTexture2D("Textures/tile");


            FarseerWorld fworld = this.World.PhysicWorld as FarseerWorld;

            ///border
            border = new Border(fworld, factory, GraphicInfo, factory.CreateTexture2DColor(1, 1, Color.Red));

            ///from texture
            {
                Texture2D tex = factory.GetTexture2D("Textures//goo");
                tex = factory.GetScaledTexture(tex, new Vector2(4));
                IModelo2D model = new SpriteFarseer(tex);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model);
                I2DObject o = new I2DObject(fs, mat, model);
                o.OnHasMoved += new PloobsEngine.SceneControl._2DScene.OnHasMoved(o_OnHasMoved);
                this.World.AddObject(o);
            }
            
            ///camera
            this.World.Camera2D = new Camera2D(GraphicInfo);

            ///Create the Particle System
            DPFSParticleSystem ps = new DPFSParticleSystem("TESTE", new SpriteParticleSystem(null));
            this.World.ParticleManager.AddAndInitializeParticleSystem(ps);
            
            ///updateable
            JointUpdateable ju = new JointUpdateable(this, fworld, this.World.Camera2D);

            base.LoadContent(GraphicInfo, factory, contentManager);
        }
Ejemplo n.º 12
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        public override void Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
        {

            _shader2 = factory.GetEffect("PrePass2/ShaderPass");
            _shader = factory.GetEffect("PrePass2/renderobj");
            base.Initialize(ginfo, factory, obj);
        }
 public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     effect = factory.GetEffect("effects/TransparentOnBorder");
     effectdistorcion = factory.GetEffect("effects/effect2");
     target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
     SetBlurEffectParameters(1f / (float)ginfo.BackBufferWidth, 1f / (float)ginfo.BackBufferHeight);
 }
 public void Initialization(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
 {
     RenderTargetCube = factory.CreateRenderTargetCube(128, SurfaceFormat.Color, false, DepthFormat.Depth24Stencil8, 0, RenderTargetUsage.DiscardContents);
     ForwardEnvironmentShader = new ForwardEnvironmentShader(RenderTargetCube, 0.5f, false);
     ForwardEnvironmentShader.Initialize(ginfo, factory, obj);
     //ForwardEnvironmentShader.EnvironmentMapEffect.EnableDefaultLighting();
 }
        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            CPUSphericalBillboardComponent = new CPUSphericalBillboardComponent();
            engine.AddComponent(CPUSphericalBillboardComponent);
        }
Ejemplo n.º 16
0
        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            engine.AddComponent(new DebugDraw());

        }
        public override void Draw(Microsoft.Xna.Framework.Graphics.Texture2D ImageToProcess, RenderHelper rHelper, Microsoft.Xna.Framework.GameTime gt, PloobsEngine.Engine.GraphicInfo GraphicInfo, IWorld world, bool useFloatBuffer)
        {            
            //mix with last frame downsampled
            if (tex != null)
            {
                rHelper.PushRenderTarget(rtend);
                rHelper.RenderTextureComplete(tex, Color.FromNonPremultiplied(255, 255, 255, 255), GraphicInfo.FullScreenRectangle, Matrix.Identity, null, true, SpriteSortMode.Deferred, SamplerState.LinearClamp);
                rHelper.RenderTextureComplete(ImageToProcess, Color.FromNonPremultiplied(255, 255, 255, Amount), GraphicInfo.FullScreenRectangle, Matrix.Identity, null, true, SpriteSortMode.Deferred, SamplerState.LinearClamp, BlendState.AlphaBlend);                
                end = rHelper.PopRenderTargetAsSingleRenderTarget2D();
            }            

            //DownSample
            rHelper.PushRenderTarget(rt);
            rHelper.Clear(Color.Black);
            if (end == null)
            {
                rHelper.RenderTextureComplete(ImageToProcess, Color.White, rt.Bounds, Matrix.Identity, ImageToProcess.Bounds, true, SpriteSortMode.Deferred, SamplerState.AnisotropicClamp);
            }
            else
            {
                rHelper.RenderTextureComplete(end, Color.White, rt.Bounds, Matrix.Identity, ImageToProcess.Bounds, true, SpriteSortMode.Deferred, SamplerState.AnisotropicClamp);
            }
            tex = rHelper.PopRenderTargetAsSingleRenderTarget2D();                        

            if(end!=null)
                rHelper.RenderTextureComplete(end, Color.White, GraphicInfo.FullScreenRectangle, Matrix.Identity, null, true, SpriteSortMode.Deferred, SamplerState.LinearClamp);
            else
                rHelper.RenderTextureComplete(ImageToProcess, Color.White, GraphicInfo.FullScreenRectangle, Matrix.Identity, null, true, SpriteSortMode.Deferred, SamplerState.LinearClamp);
             
        }
 public void PreDrawnPhase(Microsoft.Xna.Framework.GameTime gt, PloobsEngine.SceneControl.IWorld mundo, PloobsEngine.SceneControl.IObject obj, PloobsEngine.Cameras.ICamera cam, IList<PloobsEngine.Light.ILight> lights, PloobsEngine.SceneControl.RenderHelper render)
 {
     Vector3 pos =  obj.PhysicObject.Position;             
     render.PushRasterizerState(d);
     render.RenderSceneToTextureCube(RenderTargetCube,
         Color.AliceBlue, mundo, ref pos, gt, true, false, new List<PloobsEngine.SceneControl.IObject>() { obj });
     render.PopRasterizerState();
 }
Ejemplo n.º 19
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 protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
 {
     FPSCounter fp = new FPSCounter();
     fp.CombinedFps += new FpsEvent(fp_CombinedFps);
     engine.AddComponent(fp);
     engine.IsFixedTimeStep = false;
     base.InitScreen(GraphicInfo, engine);
 }
Ejemplo n.º 20
0
 public override void Initialize(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IObject obj)
 {
     this.ginfo = ginfo;
     spriteBatch = factory.GetSpriteBatch();
     basicEffect = factory.GetBasicEffect();
     basicEffect.TextureEnabled = true;
     base.Initialize(ginfo, factory, obj);
 }
        protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IContentManager contentManager)
        {
            tile = factory.GetTexture2D("Textures/tile");
            FarseerWorld fworld = this.World.PhysicWorld as FarseerWorld;

            ///Ground
            Vertices verts = PolygonTools.CreateRectangle(GraphicInfo.BackBufferWidth, 100);
            {
                IModelo2D model = new SpriteFarseer(factory, verts, Color.Red);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model, 1, BodyType.Static);
                I2DObject o = new I2DObject(fs, mat, model);
                ///the origin of the created object will be in the center of it, this mean: if we draw it, the center of mass of it will be on the midle of the screen
                ///We need to translate it a bit down                
                o.PhysicObject.Position = new Vector2(0, 250);
                this.World.AddObject(o);
            }         

            ///animated sprite
            {
                ///loading the texture
                Texture2D tex = factory.GetTexture2D("Textures//DudeSheet");
                ///scale the texture (this is not good specially with animated texture, cause the whole texture is being scalled)
                tex = factory.GetScaledTexture(tex, new Vector2(2));
                ///Loading the Sprite and extracting the frames 
                ///8 = Maximum number of frames in the horizontal
                ///2 = Number of animation
                ///See the texture DudeSheet to undertand
                SpriteAnimated sa = new SpriteAnimated(tex, 8, 2);
                ///Specify the first animation (First "line" of the texture) -- see the extra parameters in addAnimation
                sa.AddAnimation("ANIM1", 1, 8, 0);
                ///Specify the Second animation (Second "line" of the texture)
                sa.AddAnimation("ANIM2", 2, 4, 0);

                ///Create the Material
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                ///To create the physic object, we extract one frame from the image and use it to be our physic body =P
                Texture2D frame = factory.GetTexturePart(tex, sa.GetFrameRectangle("ANIM1", 0));
                FarseerObject fs = new FarseerObject(fworld, frame);                
                sheet = new I2DObject(fs, mat, sa);
                sheet.PhysicObject.Position = new Vector2(0,0);
                this.World.AddObject(sheet);
            }

            ///camera
            this.World.Camera2D = new Camera2D(GraphicInfo);
            base.LoadContent(GraphicInfo, factory, contentManager);
            
            ///when double tap, perform the following action
            this.BindInput(new SimpleConcreteGestureInputPlayable(Microsoft.Xna.Framework.Input.Touch.GestureType.DoubleTap,
                (a) =>
                {
                    animationIndex = (animationIndex + 1) % 2;
                    (sheet.Modelo as SpriteAnimated).ChangeAnimation(animations[animationIndex]);
                    ///you can play, pause, change ..... using the SpriteAnimated object.
                }
                ));
        }
Ejemplo n.º 22
0
        protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IContentManager contentManager)
        {
            tile = factory.GetTexture2D("Textures/tile");


            FarseerWorld fworld = this.World.PhysicWorld as FarseerWorld;

            ///border
            border = new Border(fworld, factory, GraphicInfo, factory.CreateTexture2DColor(1, 1, Color.Red));

            ///from texture, scale usage sample
            {
                Texture2D tex = factory.GetTexture2D("Textures//goo");
                tex = factory.GetScaledTexture(tex, new Vector2(3));
                IModelo2D model = new SpriteFarseer(tex);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, tex);
                fs.Position = new Vector2(0, 50);
                partobj = new I2DObject(fs, mat, model);
                partobj.OnHasMoved += new PloobsEngine.SceneControl._2DScene.OnHasMoved(o_OnHasMoved);
                this.World.AddObject(partobj);
            }

            Vertices verts = PolygonTools.CreateRectangle(150, 150);
            {
                IModelo2D model = new SpriteFarseer(factory, verts, Color.Green);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model, 1, BodyType.Dynamic);
                I2DObject o = new I2DObject(fs, mat, model);
                ///the origin of the created object will be in the center of it, this mean: if we draw it, the center of mass of it will be on the midle of the screen
                ///We need to translate it a bit down                
                o.PhysicObject.Position = new Vector2(100, 100);
                this.World.AddObject(o);
            }

            //circle
            verts = PolygonTools.CreateCircle(150, 150);
            {
                IModelo2D model = new SpriteFarseer(factory, verts, Color.Orange);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model, 1, BodyType.Dynamic);                
                I2DObject o = new I2DObject(fs, mat, model);
                o.PhysicObject.Position = new Vector2(-100, -100);
                this.World.AddObject(o);
            }

            ///camera
            this.World.Camera2D = new Camera2D(GraphicInfo);

            DPFSParticleSystem ps = new DPFSParticleSystem("TESTE", new SpriteParticleSystem(null));
            this.World.ParticleManager.AddAndInitializeParticleSystem(ps);

            ///updateable
             ju = new JointUpdateable(this, fworld, this.World.Camera2D);
           
            base.LoadContent(GraphicInfo, factory, contentManager);
        }
 public override void Draw(Microsoft.Xna.Framework.Graphics.Texture2D ImageToProcess, RenderHelper rHelper, Microsoft.Xna.Framework.GameTime gt, PloobsEngine.Engine.GraphicInfo GraphicInfo, IWorld world, bool useFloatBuffer)
 {
     
     
     if (useFloatBuffer)
         rHelper.RenderTextureToFullScreenSpriteBatch(ImageToProcess, effect, GraphicInfo.FullScreenRectangle, SamplerState.PointClamp);
     else
         rHelper.RenderTextureToFullScreenSpriteBatch(ImageToProcess, effect, GraphicInfo.FullScreenRectangle, GraphicInfo.SamplerState);
 }
        public override void Draw(Microsoft.Xna.Framework.Graphics.Texture2D ImageToProcess, RenderHelper rHelper, Microsoft.Xna.Framework.GameTime gt, PloobsEngine.Engine.GraphicInfo GraphicInfo, IWorld world, bool useFloatBuffer)
        {
            //effect.Parameters["timervalue"].SetValue(m_Timer);

            if (useFloatBuffer)
                rHelper.RenderFullScreenQuadVertexPixel(effect,SamplerState.PointClamp);
            else
                rHelper.RenderFullScreenQuadVertexPixel(effect,SamplerState.LinearClamp);
        }
Ejemplo n.º 25
0
 public override void Init(PloobsEngine.Engine.GraphicInfo ginfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     Effect = factory.GetEffect("ssao",false,true);
     tex = factory.GetTexture2D("noisetex", true);
     sBlurPost = new SBlurPost(blurAmount, BlurRadiusSize);
     sBlurPost.Init(ginfo, factory);
     RenderTarget2D = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
     RenderTarget2D2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight);
 }
 protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory)
 {
     SpriteFont = factory.GetAsset<SpriteFont>("ConsoleFont", true);
     basicEffect = factory.GetBasicEffect();
     basicEffect.TextureEnabled = true;
     basicEffect.VertexColorEnabled = true;
     spriteBatch = factory.GetSpriteBatch();
     base.LoadContent(GraphicInfo, factory);
 }
        protected override void InitScreen(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.EngineStuff engine)
        {
            base.InitScreen(GraphicInfo, engine);

            ///Adicionando Componente de Mensagens 
            ///Utilizado pelo Trigger
            ///Triggers uses this component
            MessageDeliver md = new MessageDeliver();
            engine.AddComponent(md);         
        }
Ejemplo n.º 28
0
        protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IContentManager contentManager)
        {
            arenScript = contentManager.GetAsset<SpriteFont>("Images//font//ArenScriptFont");
            backT = contentManager.GetAsset<Texture2D>("Images//menus//MainMenu");
            drawBackground = true;

            Init();

            base.LoadContent(GraphicInfo, factory, contentManager);
        }
Ejemplo n.º 29
0
Archivo: Options.cs Proyecto: tubitos/1
        protected override void Draw(Microsoft.Xna.Framework.GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
        {
            base.Draw(gameTime, render);

            render.RenderBegin(Matrix.Identity);

            render.RenderTexture(mouseT, Color.White, new Rectangle(mstate.X, mstate.Y, 10, 10));

            render.RenderEnd();
        }
        public override void Draw(Microsoft.Xna.Framework.Graphics.Texture2D ImageToProcess, RenderHelper rHelper, Microsoft.Xna.Framework.GameTime gt, PloobsEngine.Engine.GraphicInfo GraphicInfo, IWorld world, bool useFloatBuffer)
        {
            effect.Parameters["extrart"].SetValue(rHelper[PrincipalConstants.extra1RT]);
            effect.Parameters["backtex"].SetValue(BackGroundTexture); 

            if (useFloatBuffer)
                rHelper.RenderTextureToFullScreenSpriteBatch(ImageToProcess, effect, GraphicInfo.FullScreenRectangle, SamplerState.PointClamp);
            else
                rHelper.RenderTextureToFullScreenSpriteBatch(ImageToProcess, effect, GraphicInfo.FullScreenRectangle, GraphicInfo.SamplerState);                         
        }