protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
        {
            base.Draw(gameTime, render);

            border.Draw(render, this.World.Camera2D);

            render.RenderTextComplete("Objects rendered: " + World.Culler.RenderedObjectThisFrame, new Vector2(10, 10), Color.White, Matrix.Identity);

        }
 protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
 {
     base.Draw(gameTime, render);
     render.RenderTextComplete("PloobsEngine 2D Sprite Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
     render.RenderTextComplete("Double tap to change the animation", new Vector2(20, 30), Color.Red, Matrix.Identity);
 }        
Ejemplo n.º 3
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        protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
        {
            base.Draw(gameTime, render);
            render.RenderTextComplete("PloobsEngine 2D Sample on Windows Phone7", new Vector2(20, 10), Color.Red, Matrix.Identity);

        }
        protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
        {
            base.Draw(gameTime, render);

            ///to draw some text =P
            render.RenderTextComplete("PloobsEngine 2D Basic Objects Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
            render.RenderTextComplete("Use tap gesture to create a Goo", new Vector2(20, 30), Color.Red, Matrix.Identity);            
            
        }        
        protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
        {
            base.Draw(gameTime, render);

            ///to draw some text =P
            render.RenderTextComplete("PloobsEngine 2D Camera Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
            render.RenderTextComplete("Directionals to move the camera, Page up/down for zoom", new Vector2(20, 30), Color.Red, Matrix.Identity);
            render.RenderTextComplete("Space to enable/disable Tracking", new Vector2(20, 50), Color.Red, Matrix.Identity);           
            
        }        
        protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
        {
            base.Draw(gameTime, render);

            ///to draw some text =P
            render.RenderTextComplete("PloobsEngine 2D Camera Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
            render.RenderTextComplete("Drag to control, Pinch for zoom", new Vector2(20, 30), Color.Red, Matrix.Identity);
            render.RenderTextComplete("Hold Gesture to enable/disable Tracking", new Vector2(20, 50), Color.Red, Matrix.Identity);           
            
        }        
        protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
        {
            base.Draw(gameTime, render);

            ///to draw some text =P
            render.RenderTextComplete("PloobsEngine 2D Basic Objects Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
            render.RenderTextComplete("Goo Object position: " + goo.PhysicObject.Position, new Vector2(20, 30), Color.Red, Matrix.Identity);
            
        }        
 protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
 {
     base.Draw(gameTime, render);
     render.RenderTextComplete("PloobsEngine 2D Angry Birds Physic Clone Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
     render.RenderTextComplete("Hold gesture near the ball to fire", new Vector2(20, 30), Color.Red, Matrix.Identity);
     if(result != null)
         render.RenderTextComplete(result, new Vector2(20, 60), Color.Red, Matrix.CreateScale(2));            
 }
        protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
        {
            base.Draw(gameTime, render);

            border.Draw(render, this.World.Camera2D);

            render.RenderTextComplete("PloobsEngine 2D Particle Demos", new Vector2(20, 20), Color.Red, Matrix.Identity);

        }
 protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render)
 {
     base.Draw(gameTime, render);
     render.RenderTextComplete("PloobsEngine 2D Physic Sample", new Vector2(20, 10), Color.Red, Matrix.Identity);
     render.RenderTextComplete("Hold the left mouse bottom near the ball to fire", new Vector2(20, 30), Color.Red, Matrix.Identity);
 }