/// <summary>
        /// Normal Drawn Function.
        /// </summary>
        /// <param name="gt">The gt.</param>
        /// <param name="obj">The obj.</param>
        /// <param name="cam">The cam.</param>
        /// <param name="lights">The lights.</param>
        /// <param name="render">The render.</param>
        public void Drawn(GameTime gt, PloobsEngine.SceneControl.IObject obj, PloobsEngine.Cameras.ICamera cam, System.Collections.Generic.IList<PloobsEngine.Light.ILight> lights, PloobsEngine.SceneControl.RenderHelper render)
        {
            if (first)
            {
                _terrainModel.Initialize(cam, render.device);
                first = false;
            }

            if (_terrainModel.Effect is IEffectMatrices)
            {
                IEffectMatrices effectMatrices = (IEffectMatrices)_terrainModel.Effect;
                effectMatrices.World = obj.WorldMatrix;
                effectMatrices.View = cam.View;
                effectMatrices.Projection = cam.Projection;                
            }

            render.SetSamplerStates(SamplerState.LinearWrap, 6);
            _terrainModel.Draw();
            render.SetSamplerStates(ginfo.SamplerState, 6);

        }