public IEnumerator ShouldAddBonusPoints() { ps.AddBonusPoints(500); yield return(new WaitForSeconds(TestConstants.WAIT_TIME)); Assert.AreEqual(500, ps.GetBonusScore()); }
public IEnumerator ShouldAddBonusPoints() { MakePlayerCollideWith(bp); yield return(new WaitForSeconds(TestConstants.WAIT_TIME)); Assert.AreEqual(500, ps.GetBonusScore()); }