public IEnumerator ShouldAddBonusPoints() { ps.AddBonusPoints(500); yield return(new WaitForSeconds(TestConstants.WAIT_TIME)); Assert.AreEqual(500, ps.GetBonusScore()); }
public IEnumerator ShouldDoublePoints() { ps.AddBonusPoints(1000); MakePlayerCollideWith(dpp); yield return(new WaitForSeconds(TestConstants.WAIT_TIME)); Assert.AreEqual(2000, ps.GetBonusScore()); }