private void UpdateScores() { foreach (string playerName in GameManager.GetPlayerScores().Keys) { GameObject scoreLineGO = Instantiate(scoreLinePrefab); scoreLineGO.transform.SetParent(scoreLineListParent); ScoreLine sl = (ScoreLine)scoreLineGO.GetComponent <ScoreLine>(); if (sl != null) { PlayerScore p = GameManager.GetPlayerScore(playerName); sl.Setup(playerName, p.GetFrags(), p.GetDeaths()); } scoreLineList.Add(scoreLineGO); } }