Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     movement = new Vector3(isBtnsClicked[MOVE_RIGHT] ? 0.1f : (isBtnsClicked[MOVE_LEFT] ? -0.1f : 0), 0,
                            isBtnsClicked[MOVE_UP] ? 0.1f : (isBtnsClicked[MOVE_DOWN] ? -0.1f : 0)).normalized;
     // Debug.Log("movement: " + movement);
     playerMovement.SetMoveDirection(movement);
 }