// Update is called once per frame void Update() { movement = new Vector3(isBtnsClicked[MOVE_RIGHT] ? 0.1f : (isBtnsClicked[MOVE_LEFT] ? -0.1f : 0), 0, isBtnsClicked[MOVE_UP] ? 0.1f : (isBtnsClicked[MOVE_DOWN] ? -0.1f : 0)).normalized; // Debug.Log("movement: " + movement); playerMovement.SetMoveDirection(movement); }