Ejemplo n.º 1
0
    private void Update()
    {
        movementScript.MovementUpdate();
        combatScript.CombatUpdate();
        playerHealth.HealthUpdate();

        //animBlendVector = Vector3.SmoothDamp(animBlendVector, inputHandler.movementVector, ref animVelocity, animSmoothTime);

        //anim.SetFloat(verticalAnimationID, animBlendVector.z);
        //anim.SetFloat(horizontalAnimationID, animBlendVector.x);

        anim.SetBool(Animator.StringToHash("isMoving"), inputHandler.isMoving);
        //anim.SetInteger(Animator.StringToHash("AttackIndex"), combatScript.comboIndex);
        //anim.SetBool(Animator.StringToHash("isAttacking"), combatScript.isAttacking);



        //Debug.Log("isMoving: " + inputHandler.isMoving.ToString() + " isAttacking: " + combatScript.isAttacking.ToString() + " comboIndex: " + combatScript.comboIndex.ToString());

        health.text           = "HP: " + playerHealth.currentHealth.ToString();
        displaySpeedMult.text = movementScript.speedMultiplier.ToString("F1") + "x";
    }