private void Update() { movementScript.MovementUpdate(); combatScript.CombatUpdate(); playerHealth.HealthUpdate(); //animBlendVector = Vector3.SmoothDamp(animBlendVector, inputHandler.movementVector, ref animVelocity, animSmoothTime); //anim.SetFloat(verticalAnimationID, animBlendVector.z); //anim.SetFloat(horizontalAnimationID, animBlendVector.x); anim.SetBool(Animator.StringToHash("isMoving"), inputHandler.isMoving); //anim.SetInteger(Animator.StringToHash("AttackIndex"), combatScript.comboIndex); //anim.SetBool(Animator.StringToHash("isAttacking"), combatScript.isAttacking); //Debug.Log("isMoving: " + inputHandler.isMoving.ToString() + " isAttacking: " + combatScript.isAttacking.ToString() + " comboIndex: " + combatScript.comboIndex.ToString()); health.text = "HP: " + playerHealth.currentHealth.ToString(); displaySpeedMult.text = movementScript.speedMultiplier.ToString("F1") + "x"; }