Ejemplo n.º 1
0
    void UpdateBackPack_Item()
    {
        GameItemContainer itempack = GameManager.gameManager.PlayerDataPool.BackPack;
        List <GameItem>   itemlist = ItemTool.ItemFilter(itempack, 0);

        for (int nIndex = 0; nIndex < itempack.ContainerSize; ++nIndex)
        {
            if (nIndex < itemlist.Count)
            {
                GameItem item = itemlist[nIndex];
                if (item != null && item.IsValid())
                {
                    m_CangKuBackItems[nIndex].UpdateItem(item);
                }
                else
                {
                    m_CangKuBackItems[nIndex].UpdateEmpty();
                }
            }
            else
            {
                m_CangKuBackItems[nIndex].UpdateEmpty();
            }
        }
    }
Ejemplo n.º 2
0
    void UpdateCangKu_Item()
    {
        GameItemContainer itempack = GameManager.gameManager.PlayerDataPool.StoragePack;
        List <GameItem>   itemlist = ItemTool.ItemFilter(itempack, 0);

        for (int nIndex = 0; nIndex < MAX_ITEM_PAGE; ++nIndex)
        {
            int itemIndex = m_CurPage * MAX_ITEM_PAGE + nIndex;
            if (itemIndex < itempack.ContainerSize)
            {
                if (itemIndex >= 0 && itemIndex < itemlist.Count)
                {
                    GameItem item = itemlist[itemIndex];
                    if (item != null && item.IsValid())
                    {
                        m_CangKuItems[nIndex].UpdateItem(item);
                    }
                    else
                    {
                        m_CangKuItems[nIndex].UpdateEmpty();
                    }
                }
                else
                {
                    m_CangKuItems[nIndex].UpdateEmpty();
                }
            }
            else
            {
                //UnLock
                m_CangKuItems[nIndex].UpdateLock();
            }
        }
    }
Ejemplo n.º 3
0
    /// <summary>
    /// 显示其它分页
    /// </summary>
    private void ShowBackPack_Other()
    {
        // 过滤物品
        GameItemContainer BackPack  = GameManager.gameManager.PlayerDataPool.BackPack;
        List <GameItem>   itemlist1 = ItemTool.ItemFilter(BackPack, (int)ItemClass.STRENGTHEN, 0, m_QianKunDaiView.activeInHierarchy);
        List <GameItem>   itemlist2 = ItemTool.ItemFilter(BackPack, (int)ItemClass.PRIZE, 0, m_QianKunDaiView.activeInHierarchy);
        List <GameItem>   itemlist3 = ItemTool.ItemFilter(BackPack, (int)ItemClass.MEDIC, 0, m_QianKunDaiView.activeInHierarchy);
        List <GameItem>   itemlist4 = ItemTool.ItemFilter(BackPack, (int)ItemClass.MISSION, 0, m_QianKunDaiView.activeInHierarchy);
        List <GameItem>   itemlist5 = ItemTool.ItemFilter(BackPack, (int)ItemClass.MOUNT, 0, m_QianKunDaiView.activeInHierarchy);
        List <GameItem>   itemlist6 = ItemTool.ItemFilter(BackPack, (int)ItemClass.FASHION, 0, m_QianKunDaiView.activeInHierarchy);

        itemlist1.AddRange(itemlist2);
        itemlist1.AddRange(itemlist3);
        itemlist1.AddRange(itemlist4);
        itemlist1.AddRange(itemlist5);
        itemlist1.AddRange(itemlist6);

        /*m_HaveItemMax = itemlist1.Count;
         *
         * int leftCount = m_HaveItemMax - m_ShowItemMin;
         * if (leftCount < MAX_SHOW_ITEM)
         * {
         *  CurItemList = itemlist1.GetRange(m_ShowItemMin, leftCount);
         * }
         * else
         * {
         *  CurItemList = itemlist1.GetRange(m_ShowItemMin, MAX_SHOW_ITEM);
         * }*/

        CurItemList = itemlist1;
        // 显示物品
        ShowBackPackItemList(itemlist1);
    }
Ejemplo n.º 4
0
    private List <Data> GetDataListCommonItem_2()
    {
        List <Data> res = new List <Data>();

        GameItemContainer EquipPack = GameManager.gameManager.PlayerDataPool.EquipPack;

        for (int index = 0; index < EquipPack.ContainerSize; ++index)
        {
            GameItem equip = EquipPack.GetItem(BackPackLogic.GetEquipSlotByIndex(index));
            if (equip != null && equip.IsValid())
            {
                Data data = new Data();
                data.item = equip;
                res.Add(data);
            }
        }


        GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;
        List <GameItem>   itemall  = ItemTool.ItemFilter(BackPack, 0, 0, false);

        for (int nIndex = 0; nIndex < GameItemContainer.MAXSIZE_BACKPACK; ++nIndex)
        {
            if (nIndex < BackPack.ContainerSize && nIndex < itemall.Count)
            {
                Data data = new Data();
                data.item = itemall[nIndex];
                res.Add(data);
            }
        }

        //道具显示比较特殊,22组为一个Item

//         int itemCount = MAX_COMMONITEM_COUNT;
//         int pageCount = 0;
//         if (res.Count % itemCount == 0)
//         {
//             pageCount = res.Count / itemCount;
//         }
//         else
//         {
//             pageCount = res.Count / itemCount + 1;
//         }
//
//         res.Clear();
//
//         //看有多少页的数据
//         for (int i = 0; i < pageCount; i++)
//         {
//             Data data = new Data();
//             res.Add(data);
//         }

        return(res);
    }
Ejemplo n.º 5
0
    /// <summary>
    /// 显示伙伴分页
    /// </summary>
    private void ShowBackPack_Fellow()
    {
        // 过滤物品
        GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;
        List <GameItem>   itemall  = ItemTool.ItemFilter(BackPack, (int)ItemClass.FELLOW, 0, m_QianKunDaiView.activeInHierarchy);

        //m_HaveItemMax = itemall.Count;

        //List<GameItem> itemlist = ItemTool.ItemFilter(BackPack, (int)ItemClass.FELLOW, 0, m_QianKunDaiView.activeInHierarchy, m_ShowItemMin, MAX_SHOW_ITEM);
        CurItemList = itemall;
        // 显示物品
        ShowBackPackItemList(itemall);
    }
Ejemplo n.º 6
0
    /// <summary>
    /// 显示全部分页
    /// </summary>
    private void ShowBackPack_All()
    {
        // 过滤物品
        GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;
        List <GameItem>   itemall  = ItemTool.ItemFilter(BackPack, 0, 0, m_QianKunDaiView.activeInHierarchy);
        //m_HaveItemMax = itemall.Count;

        ///   特殊处理
        ///   驱虫剂(ID 44),在任务(33)未完成时,排到第一个位置上,便于引导可以引导正确的位置。
        ///
        MissionState misState = (MissionState)GameManager.gameManager.MissionManager.GetMissionState(GlobeVar.QUCHONGJI_MISSION_ID);

        if (MissionState.Mission_Completed != misState)
        {
            int quChongjiIndex = -1;
            for (int i = 0; i < itemall.Count; i++)
            {
                GameItem item = itemall[i];
                if (null != item && item.DataID == GlobeVar.QUCHONGJI_ID)
                {
                    quChongjiIndex = i;
                    break;
                }
            }

            if (itemall.Count > 0 && quChongjiIndex > 0 && quChongjiIndex < itemall.Count)
            {
                GameItem tempItem = itemall[0];
                itemall[0] = itemall[quChongjiIndex];
                itemall[quChongjiIndex] = tempItem;
            }
        }
        //List<GameItem> itemlist = ItemTool.ItemFilter(BackPack, 0, 0, m_QianKunDaiView.activeInHierarchy, m_ShowItemMin, MAX_SHOW_ITEM);
        if (null != itemall)
        {
            CurItemList = itemall;
            // 显示物品
            ShowBackPackItemList(itemall);
        }
    }
Ejemplo n.º 7
0
    /// <summary>
    /// 更新宝石物品
    /// </summary>
    public void UpdateGemItemList()
    {
        GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;

        m_GemItemList = ItemTool.ItemFilter(BackPack, (int)ItemClass.STRENGTHEN, (int)StrengthenSubClass.GEM);
        m_GemItemList = GemFilter(m_GemItemList);

        for (int nIndex = 0; nIndex < GameItemContainer.MAXSIZE_BACKPACK; ++nIndex)
        {
            Transform ItemTrans = m_GemListGrid.transform.FindChild((nIndex + 1000).ToString());
            if (ItemTrans != null)
            {
                if (nIndex < m_GemItemList.Count)
                {
                    ItemTrans.gameObject.SetActive(true);
                    Transform child = ItemTrans.FindChild("ItemSlot");
                    if (child != null)
                    {
                        ItemSlotLogic tempIS = child.gameObject.GetComponent <ItemSlotLogic>();
                        if (null != tempIS)
                        {
                            tempIS.InitInfo(ItemSlotLogic.SLOT_TYPE.TYPE_ITEM,
                                            m_GemItemList[nIndex].DataID,
                                            null,
                                            m_GemItemList[nIndex].StackCount.ToString(),
                                            true);
                        }
                    }
                }
                else
                {
                    ItemTrans.gameObject.SetActive(false);
                }
            }
        }
        ClearGemItemChoose();
    }
Ejemplo n.º 8
0
    /// <summary>
    /// 更新宝石槽位
    /// </summary>
    public void UpdateGemSlot()
    {
        int     GemNum  = 0;
        GemData gemdata = GameManager.gameManager.PlayerDataPool.GemData;

        for (int i = 0; i < (int)CONSTVALUE.GEM_SLOT_NUM; i++)
        {
            m_GemSlotId[i] = gemdata.GetGemId(m_CurEquipSlot, i);
            if (m_GemSlotId[i] >= 0)
            {
                GemNum++;
            }
        }
        m_EquipProGress.fillAmount = (float)GemNum / (int)CONSTVALUE.GEM_SLOT_NUM;

        GameItemContainer BackPack    = GameManager.gameManager.PlayerDataPool.BackPack;
        List <GameItem>   GemItemList = ItemTool.ItemFilter(BackPack, (int)ItemClass.STRENGTHEN, (int)StrengthenSubClass.GEM);

        for (int i = 0; i < (int)CONSTVALUE.GEM_SLOT_NUM; i++)
        {
            m_GemStrengthenButton[i].SetActive(false);
            if (m_GemSlotId[i] >= 0)
            {
                Tab_CommonItem line = TableManager.GetCommonItemByID(m_GemSlotId[i], 0);
                if (line != null)
                {
                    m_GemSlotSprite[i].gameObject.SetActive(true);
                    m_GemSlotSprite[i].spriteName = line.Icon;
                    m_GemItemQualitySprite[i].gameObject.SetActive(true);
                    m_GemItemQualitySprite[i].spriteName = GlobeVar.QualityColorGrid[line.Quality - 1];
                    m_SelectedGemName[i].text            = line.Name.ToString();
                    m_SelectedGemLevel[i].text           = GetGemLevelString(line.MinLevelRequire);
                    m_SelectedGemAttr[i].text            = Games.Item.ItemTool.GetGemAttr(m_GemSlotId[i]);
                }
                int num = 0;
                for (int j = 0; j < GemItemList.Count; j++)
                {
                    if (m_GemSlotId[i] == GemItemList[j].DataID)
                    {
                        num += GemItemList[j].StackCount;
                    }
                }
                if (num >= 2)
                {
                    m_GemStrengthenButton[i].SetActive(true);
                }
            }
            else if (IsSlotLocked(i))
            {
                m_GemSlotSprite[i].gameObject.SetActive(true);
                m_GemSlotSprite[i].spriteName = "jiesuo";
                m_GemItemQualitySprite[i].gameObject.SetActive(false);
                m_SelectedGemName[i].text  = StrDictionary.GetClientDictionaryString("#{10015}", GetSlotLockedLevel(i));;
                m_SelectedGemLevel[i].text = "";
                m_SelectedGemAttr[i].text  = "";
            }
            else
            {
                m_GemSlotSprite[i].gameObject.SetActive(true);
                m_GemSlotSprite[i].spriteName = "jiahao";
                m_GemItemQualitySprite[i].gameObject.SetActive(false);
                m_SelectedGemName[i].text  = StrDictionary.GetClientDictionaryString("#{10016}");
                m_SelectedGemLevel[i].text = "";
                m_SelectedGemAttr[i].text  = "";
            }
        }
        ClearGemSlotChoose();
        ClearGemItemChoose();
        ClearGemSlotMark();
        if (m_CurGemSlot >= 0)
        {
            ClickGemSlot(m_CurGemSlot);
        }
    }