protected override void PerformOnGUI(IDrawer drawer)
        {
            base.PerformOnGUI(drawer);

            drawer.DrawInfo("Using Shuriken (the default, CPU-based Unity particle system)");
        }
        protected override void PerformOnGUI(IDrawer drawer)
        {
            base.PerformOnGUI(drawer);

            drawer.DrawInfo("Using one mesh for drawing all enteties");
        }
        protected override void PerformOnGUI(IDrawer drawer)
        {
            base.PerformOnGUI(drawer);

            drawer.DrawInfo("Draw each entity with Graphics.DrawMesh");
        }
Ejemplo n.º 4
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        protected override void PerformOnGUI(IDrawer drawer)
        {
            base.PerformOnGUI(drawer);

            drawer.DrawInfo("Each entety is a living GameObject");
        }