コード例 #1
0
        protected override void PerformOnGUI(IDrawer drawer)
        {
            base.PerformOnGUI(drawer);

            drawer.DrawInfo("Using Shuriken (the default, CPU-based Unity particle system)");
        }
コード例 #2
0
        protected override void PerformOnGUI(IDrawer drawer)
        {
            base.PerformOnGUI(drawer);

            drawer.DrawInfo("Using one mesh for drawing all enteties");
        }
コード例 #3
0
        protected override void PerformOnGUI(IDrawer drawer)
        {
            base.PerformOnGUI(drawer);

            drawer.DrawInfo("Draw each entity with Graphics.DrawMesh");
        }
コード例 #4
0
        protected override void PerformOnGUI(IDrawer drawer)
        {
            base.PerformOnGUI(drawer);

            drawer.DrawInfo("Each entety is a living GameObject");
        }