protected override void PerformOnGUI(IDrawer drawer) { base.PerformOnGUI(drawer); drawer.DrawInfo("Using Shuriken (the default, CPU-based Unity particle system)"); }
protected override void PerformOnGUI(IDrawer drawer) { base.PerformOnGUI(drawer); drawer.DrawInfo("Using one mesh for drawing all enteties"); }
protected override void PerformOnGUI(IDrawer drawer) { base.PerformOnGUI(drawer); drawer.DrawInfo("Draw each entity with Graphics.DrawMesh"); }
protected override void PerformOnGUI(IDrawer drawer) { base.PerformOnGUI(drawer); drawer.DrawInfo("Each entety is a living GameObject"); }