RegisterPlayer() public static method

public static RegisterPlayer ( string _netID, Player _player ) : void
_netID string
_player Player
return void
Ejemplo n.º 1
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    // Use this for initialization
    void Start()
    {
        scoreText = GetComponentInChildren <Text> ();
        if (isLocalPlayer)
        {
            playerColor = new Color(Random.value, Random.value, Random.value);
            GetComponent <Renderer> ().material.color = playerColor;
            //gameObject.layer = LayerMask.NameToLayer ("LocalPlayer");
            scoreText.text = "0";
        }
        else
        {
            //gameObject.layer = LayerMask.NameToLayer ("RemotePlayer");
            DisableComponents();
            SetScore();
        }

        transform.name = "Player " + id;
        damageScreen.SetActive(false);
        damageScreenMat     = damageScreen.GetComponent <Renderer> ().material;
        originalDamageColor = damageScreenMat.color;
        id             = GetComponent <NetworkIdentity> ().netId.ToString();
        transform.name = "Player " + id;
        gameManager    = GameObject.FindObjectOfType <GameManager> ();
        gameManager.RegisterPlayer(id);
    }
Ejemplo n.º 2
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    public override void OnStartClient()
    {
        string      _netID  = GetComponent <NetworkIdentity>().netId.ToString();
        PlayerClass _player = GetComponent <PlayerClass>();

        GameManager.RegisterPlayer(_netID, _player);
    }
Ejemplo n.º 3
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 // Start is called before the first frame update
 void Start()
 {
     player = GetComponent <Player>();
     player.Setup();
     //Debug.Log("Name of Player " + player.p_name);
     GameManager.RegisterPlayer(player);
 }
Ejemplo n.º 4
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 private void ManageJoinGame()
 {
     if (Input.GetAxis(steerAxis) != 0 || Input.GetAxis(accelerateAxis) != 0)
     {
         gameManager.RegisterPlayer(this.playerNumber);
     }
 }
Ejemplo n.º 5
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 public override void OnStartClient()
 {
     base.OnStartClient();
     _ID    = GetComponent <NetworkIdentity>().netId.ToString();
     player = GetComponent <PlayerHealth>();
     GameManager.RegisterPlayer(_ID, player);
 }
Ejemplo n.º 6
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        public override void OnStartClient()
        {
            base.OnStartClient();
            PlayerManager playerManager = GetComponent <PlayerManager>();

            GameManager.RegisterPlayer(netId.ToString(), playerManager);
        }
Ejemplo n.º 7
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    private void RegisterPlayer()
    {
        string id     = GetComponent <NetworkIdentity>().netId.ToString();
        var    player = GetComponent <Player>();

        GameManager.RegisterPlayer(id, player);
    }
Ejemplo n.º 8
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    public override void OnStartClient()
    {
        base.OnStartClient();

        GameManager.RegisterPlayer(GetComponent <NetworkIdentity>().netId,
                                   GetComponent <Player>());
    }
Ejemplo n.º 9
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    private void RegisterThisPlayer()
    {
        string _netID  = GetComponent <NetworkIdentity>().netId.ToString();
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_netID, _player);
    }
Ejemplo n.º 10
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    void RegisterPlayer()
    {
        string _netID  = GetComponent <NetworkIdentity>().netId.ToString();
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(AppManager.instance.User.nickname, _player);
    }
Ejemplo n.º 11
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    public override void OnStartClient()
    {
        base.OnStartClient();
        string _netID = GetComponent <NetworkIdentity>().netId.ToString();

        GameManager.RegisterPlayer(_netID, GetComponent <PlayerState>());
    }
Ejemplo n.º 12
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    public override void OnStartClient() //override values for parent class
    {
        base.OnStartClient();            //parent class,here it is same as child class
        string _netID  = GetComponent <NetworkIdentity>().netId.ToString();
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_netID, _player);
    }
Ejemplo n.º 13
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 public void RpcSetID(int _playerID)
 {
     if (!isServer)
     {
         gamePlayer.playerID = _playerID;
         GameManager.RegisterPlayer(gamePlayer);
     }
 }
    public override void OnStartClient()
    {
        base.OnStartClient();
        string netId  = GetComponent <NetworkIdentity>().netId.ToString();
        Player player = GetComponent <Player>();

        GameManager.RegisterPlayer(netId, player);
    }
Ejemplo n.º 15
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    public override void OnStartClient() //Вызов при подключении к хосту
    {
        base.OnStartClient();
        string _netID  = GetComponent <NetworkIdentity>().netId.ToString(); //Берем ID из NetworkIdentity(при спавне игрока)
        Player _player = GetComponent <Player>();                           //Берем скрипт Player(компонент) из префаба

        GameManager.RegisterPlayer(_netID, _player);
    }
Ejemplo n.º 16
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    public override void OnStartClient()//this function will run when each client connects
    {
        base.OnStartClient();
        string        netID  = GetComponent <NetworkIdentity>().netId.ToString();//set the net id to the corrosponding network id
        PlayerManager player = GetComponent <PlayerManager>();

        GameManager.RegisterPlayer(netID, player);//register the player into the player dictionary
    }
Ejemplo n.º 17
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    public override void OnStartClient()
    {
        base.OnStartClient();
        _ID = gameObject.GetComponent <NetworkIdentity>().netId.ToString();
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_ID, _player);
    }
Ejemplo n.º 18
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    public override void OnStartClient() //Built method on the networkbehaviour class called everytime the client is setup locally,
    {
        base.OnStartClient();

        string _netID  = GetComponent <NetworkIdentity>().netId.ToString();
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_netID, _player);//calls registerplayer written in gamemanager.cs and gives inputs
    }
Ejemplo n.º 19
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    public override void OnStartClient()
    {
        base.OnStartClient();

        string _netID  = GetComponent <NetworkIdentity>().netId + "";
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_netID, _player);
    }
Ejemplo n.º 20
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    public override void OnStartClient()
    {
        base.OnStartClient();

        string _netID  = GetComponent <NetworkIdentity>().netId.ToString();
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_netID, _player);
        //GameManager.instance.SetSceneCameraActive(false);
    }
    //method already in network behaviour class, called when a client is setup locally
    public override void OnStartClient()
    {
        base.OnStartClient();

        //will have network id always since class derives from NetworkBehaviour, and we require player
        string _netID  = GetComponent <NetworkIdentity>().netId.ToString();
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_netID, _player);
    }
Ejemplo n.º 22
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    public override void OnStartClient()
    {
        base.OnStartClient();
        _netId = GetComponent <NetworkIdentity>().netId.ToString();
        var tankManager = GetComponent <TankManager>();

        GameManager.RegisterPlayer(_netId, tankManager);
        tankManager.username = PayerTag + _netId;
        tankManager.instance.transform.name = PayerTag + _netId;
    }
Ejemplo n.º 23
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    public override void OnStartClient() // called every time a client is set up locally
    {
        base.OnStartClient();


        string _netID  = GetComponent <NetworkIdentity>().netId.ToString();
        Player _player = GetComponent <Player>();


        GameManager.RegisterPlayer(_netID, _player);
    }
Ejemplo n.º 24
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    public override void OnStartClient()
    {
        base.OnStartClient();

        string _netID  = GetComponent <NetworkIdentity>().netId.ToString();
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_netID, _player);

        CmdchangeColorAllPlayers();
    }
    public override void OnStartClient()
    {
        base.OnStartClient();

        string _netID = GetComponent <NetworkIdentity>().netId.ToString();

        Debug.Log(_netID + " is the net ID");
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_netID, _player);
    }
Ejemplo n.º 26
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    public override void OnStartClient()
    {
        base.OnStartClient();
        NetworkIdentity netIdent = GetComponent <NetworkIdentity>();
        string          _netID   = netIdent.netId.ToString();

        NetworkServer.FindLocalObject(new NetworkInstanceId(1));
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_netID, _player);
    }
Ejemplo n.º 27
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    public void SetupPlayer()
    {
        // color
        //seatNo

        seatNo = GameManager.GetEmptySeat();
        string _id = GameManager.GetEmptyId().ToString();

        GameManager.RegisterPlayer(_id, GetComponent <Player>());
        GameManager.instance.fakePlayers++;
    }
Ejemplo n.º 28
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    public override void OnStartClient()
    {
        Debug.Log("OnStartClient");

        base.OnStartClient();

        string netID = GetComponent <NetworkIdentity>().netId.ToString();

        PlayerSetupNetwork player = GetComponent <PlayerSetupNetwork>();

        GameManager.RegisterPlayer(netID, player);
    }
Ejemplo n.º 29
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        protected override void OnInitialize()
        {
            Equip             = Actor.AddComponent <Equip>();
            PlayerInput       = Actor.AddComponent <PlayerInput>();
            Rigidbody         = Actor.GetComponent <Rigidbody>();
            AnimatedComponent = Actor.GetComponent <AnimatedTextureRegionComponent>();
            Transform         = Actor.GetComponent <Transform2>();
            Rectangle rec = AnimatedComponent.animations[0].GetKeyframe(0).sourceRectangle;

            Size = new Vector2(20, 20);
            GameManager.RegisterPlayer(this);
        }
Ejemplo n.º 30
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    public override void OnStartServer()
    {
        base.OnStartServer();
        if (!isServer)
        {
            return;
        }
        Debug.Log("OnStartServer");
        string _netID  = GetComponent <NetworkIdentity>().netId.ToString();
        Player _player = GetComponent <Player>();

        GameManager.RegisterPlayer(_netID, _player);
        _player.MiniSetup();
    }