Ejemplo n.º 1
0
    private void AfterEndSceneLoad(AsyncOperation asyncOperation)
    {
        Cursor.lockState = CursorLockMode.None;
        Cursor.visible   = true;

        Debug.Log(NPCInteraction.activeCharacter == null);
        GameObject culprit = Instantiate(CharacterFactory.GetCharacterPrefab(NPCInteraction.activeCharacter.Name), GameObject.FindGameObjectWithTag("Finish").transform);

        culprit.transform.localPosition = Vector3.zero;

        EventManager.Accusation(correctAccusation);
        TransitionHandler.Instance.FadeOut();
    }