private void AfterEndSceneLoad(AsyncOperation asyncOperation) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; Debug.Log(NPCInteraction.activeCharacter == null); GameObject culprit = Instantiate(CharacterFactory.GetCharacterPrefab(NPCInteraction.activeCharacter.Name), GameObject.FindGameObjectWithTag("Finish").transform); culprit.transform.localPosition = Vector3.zero; EventManager.Accusation(correctAccusation); TransitionHandler.Instance.FadeOut(); }