Ejemplo n.º 1
0
    // Use this for initialization
    protected override void  Start()
    {
        // adds beserker transition state to the listeners.
        EventManager.AddBeserkerTriggerListeners(PlayerDetectedable);

        base.Start();
        berserkerSpeed = MAX_SPEED;

        swordTriggerEnabledTimer    = GetComponent <Timer>();
        cooldownBetweenSlashesTimer = GetComponent <Timer>();
        player = GameObject.FindGameObjectWithTag("Player");

        // TransitionToPursueState(player.transform.position);
        // starts beserker at waiting state until Triggered by invoker of Beserker Trigger event
        TransitionToStandState();

        // prepares timer and ensure player isn't accedentally detected
        playerDetected           = false;
        beginChaseTimer          = GetComponent <Timer>();
        beginChaseTimer.Duration = beserkerWaitTime;
        beginChaseTimer.Run();

        //at start, disable the berserker sword trigger
        transform.Find("BerserkerSword").gameObject.GetComponent <BoxCollider2D>().enabled = false;
    }