Ejemplo n.º 1
0
    /// <summary>
    /// Use this for initialization
    /// </summary>
    void Start()
    {
        // spawn and destroy ball to calculate
        // spawn location min and max
        GameObject    tempBall = Instantiate <GameObject>(prefabBall);
        BoxCollider2D collider = tempBall.GetComponent <BoxCollider2D>();
        float         ballColliderHalfWidth  = collider.size.x / 2;
        float         ballColliderHalfHeight = collider.size.y / 2;

        spawnLocationMin = new Vector2(
            tempBall.transform.position.x - ballColliderHalfWidth,
            tempBall.transform.position.y - ballColliderHalfHeight);
        spawnLocationMax = new Vector2(
            tempBall.transform.position.x + ballColliderHalfWidth,
            tempBall.transform.position.y + ballColliderHalfHeight);
        Destroy(tempBall);

        // initialize and start spawn timer
        spawnRange = ConfigurationUtils.MaxSpawnSeconds -
                     ConfigurationUtils.MinSpawnSeconds;
        spawnTimer = gameObject.AddComponent <Timer>();
        spawnTimer.AddTimerFinishedListener(HandleSpawnTimerFinishedEvent);
        spawnTimer.Duration = GetSpawnDelay();
        spawnTimer.Run();

        // spwan first ball in game
        SpawnBall();
        EventManager.AddBallsLeftEfectListener(SpawnBall);
        EventManager.AddDeathBallEventListener(SpawnBall);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// Use this for initialization
    /// </summary>
    void Start()
    {
        // initialize score text
        scoreText      = GameObject.FindGameObjectWithTag("ScoreText").GetComponent <Text>();
        scoreText.text = ScorePrefix + score;

        // initialize balls left value and text
        ballsLeft          = ConfigurationUtils.BallsPerGame;
        ballsLeftText      = GameObject.FindGameObjectWithTag("BallsLeftText").GetComponent <Text>();
        ballsLeftText.text = BallsLeftPrefix + ballsLeft;

        EventManager.AddPointsAddedEffectListener(AddPoints);
        EventManager.AddBallsLeftEfectListener(ReduceBallsLeft);

        lastBallLostEvent = new LastBallLostEvent();
        EventManager.AddLastBallLostEventInvoker(this);
    }