Ejemplo n.º 1
0
    public void DoSpawning()
    {
        if (!HasCompletedWave())
        {
            EnemyWave wave = waves[currentWave];
            if (!wave.IsCompleted())
            {
                EnemyWaveEntry entry        = wave.CurrentSetToSpawn();
                bool           spawnedUnits = false;

                //Spot trying to spawn if we spawn something or are out of things to spawn
                while (!spawnedUnits && !wave.IsCompleted())
                {
                    if (entry == null || entry.numberSpawnedSoFar >= entry.numberToSpawn)
                    {
                        wave.InitNext();
                    }
                    else
                    {
                        SpawnUnit(entry.prefabToSpawn);
                        entry.numberSpawnedSoFar++;
                    }
                }
            }
            else
            {
                Debug.Log("EnemySpawner: Done with wave " + currentWave);
                doneWithWave = true;
            }
        }
    }