Ejemplo n.º 1
0
 private void CleanUpEnemyWave()
 {
     if (activeEnemyWave)
     {
         activeEnemyWave.ForceRemove();
     }
 }
Ejemplo n.º 2
0
    public void SpawnWave()
    {
        if (spawnIndex >= waveDatabase.waves.Count)
        {
            GameOver();  return;
        }
        ;

        //Create Wave
        activeEnemyWave = Instantiate(new GameObject("EnemyWave")).AddComponent <EnemyWave>();
        activeEnemyWave.transform.position = Vector3.zero;
        activeEnemyWave.transform.parent   = this.transform;

        activeEnemyWave.Initialise(
            //OnWaveFinishedCallback
            () =>
        {
            spawnIndex++;
            waveIsActive             = false;
            SpawnButton.interactable = true;
            activeEnemyWave.ForceRemove();
        },
            //OnEnemyDieCallback
            (enemy) =>
        {
            CurrentMoney += enemy.wealth;
            CurrentScore += enemy.score;
        },
            //OnEnemyReachGoalCallback
            (enemy) =>
        {
            CurrentLife -= 1;
        },
            //enemy prefab ref
            waveDatabase.enemyPrefabs
            );
        waveIsActive             = true;
        SpawnButton.interactable = false;

        activeEnemyWave.SpawnWave(waveDatabase.waves[spawnIndex]);
    }