Ejemplo n.º 1
0
    /// <summary>
    /// Dequeues the next wave and starts it.
    /// </summary>
    void StartWave()
    {
        currentEnemyWave = enemyWaves.Dequeue();

        //get the total number of enemies in that wave
        //which will be decremented upon each enemy death
        numEnemiesInCurrentWave = currentEnemyWave.GetTotalNumberOfEnemies();

        //pass the wave to the enemy spawner
        //for it to spawn
        enemySpawner.SetSpawnPool(currentEnemyWave);
    }