IEnumerator WaitTimeBetweenEnemies(EnemyWave wave)
 {
     for (int i = 0; i < wave.GetEnemiesNumber(); i++)
     {
         ChangeEnemySettings(wave.GetEnemyPrefab(), wave);
         Instantiate(wave.GetEnemyPrefab(), spawnPostion, Quaternion.identity);
         yield return(new WaitForSeconds(wave.GetTimeBetweenEnemiesSpawns()));
     }
 }