Ejemplo n.º 1
0
    public static Enemy SpawnBoss(Vector3 pos)
    {
        GameObject bossPre = Enemies.RandomBoss();
        Enemy      boss    = Enemies.CreateEnemy(pos, bossPre);

        return(boss);
    }
Ejemplo n.º 2
0
    public List <Enemy> AddEnemies(List <GameObject> newEnemies)
    {
        List <Enemy> spawnedEnemies = new List <Enemy>();

        foreach (GameObject enemy in newEnemies)
        {
            Enemy spawnedEnemy = Enemies.CreateEnemy(Vector3.zero, enemy);
            spawnedEnemies.Add(spawnedEnemy);
            this.enemies.Add(spawnedEnemy);
        }
        return(spawnedEnemies);
    }
Ejemplo n.º 3
0
    public static List <Enemy> SpawnEnemies(Vector3[] positions)
    {
        List <Enemy> spawnedEnemies = new List <Enemy>();

        for (int i = 0; i < positions.Length; i++)
        {
            Vector3    pos      = positions[i];
            EnemyType  type     = Enemies.RandomEnemy();
            GameObject enemyPre = GetEnemyPrefabByName(type.name);
            Enemy      enemy    = Enemies.CreateEnemy(pos, enemyPre, type);
            spawnedEnemies.Add(enemy);
        }
        return(spawnedEnemies);
    }
Ejemplo n.º 4
0
    public override bool DoStage(Level level)
    {
        if (count > 0)
        {
            cooldown -= Time.DeltaTime;
            if (cooldown <= 0.0f)
            {
                Enemy e = Enemies.CreateEnemy(name);

                left = !left;
                if (left)
                {
                    e.transform.position = new Vector2(0, 0);
                    dest = new Vector2(dest);
                }
                else
                {
                    e.transform.position = new Vector2(1, 0);
                    dest     = new Vector2(dest);
                    cooldown = 0.5f;
                }
                e.transform.Rotate(180);

                dest = new Vector2(dest);
                dest.Sub(0, 0.1f);

                e.SetState(new FlyInState(new SpinState(), dest, 1.0f));
                level.AddEntity(e);
                count--;
            }

            return(false);
        }
        else
        {
            return(true);
        }
    }