Ejemplo n.º 1
0
        public void RenderState()
        {
            player.Entity.RenderEntity();

            foreach (Enemy element in enemies)
            {
                element.RenderEntity();
            }

            explosions.RenderAnimations();
            score.RenderScore();
            bool allDead     = true;
            bool belowScreen = true;

            foreach (var iter in enemies)
            {
                if (!iter.IsDeleted())
                {
                    allDead = false;
                }

                if (iter.shape.Position.Y > -0.2f)
                {
                    belowScreen = false;
                }
            }

            if (allDead || belowScreen)
            {
                Enemies.ClearContainer();

                if (globalMove.Equals("down"))
                {
                    CreateEnemiesSpot(enemyStrides);
                    globalMove = "zigzag";
                }
                else if (globalMove.Equals("zigzag"))
                {
                    CreateEnemiesZig(enemyStrides);
                    globalMove = "nomove";
                }
            }
            else
            {
                MoveFunction(globalMove);
            }
        }