Ejemplo n.º 1
0
        public void Update(GameTime gameTime)
        {
            Enemies.AddRange(_enemiesToAdd);
            _enemiesToAdd.Clear();

            _elements.AddRange(_elementsToAdd);
            _elementsToAdd.Clear();

            Tiles.AddRange(_tilesToAdd);
            _tilesToAdd.Clear();

            _engine.Update(gameTime);


            foreach (Drawable d in _enemiesToRemove)
            {
                Enemies.Remove(d);
            }
            _enemiesToRemove.Clear();

            foreach (Drawable d in _elementsToRemove)
            {
                _elements.Remove(d);
            }
            _elementsToRemove.Clear();

            foreach (Drawable d in _tilesToRemove)
            {
                Tiles.Remove(d);
            }
            _tilesToRemove.Clear();
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Spawns enemies on this map using provided Spawner object.
 /// Enemies are spawned only when there are no enemies left on the map.
 /// </summary>
 public void SpawnEnemies()
 {
     if (Enemies.Count == 0)
     {
         Enemies.AddRange(spawner.Spawn());
     }
 }
Ejemplo n.º 3
0
 public void Initialize(IPlayer player, List <IEnemy> enemies, List <IItem> receivedItems, List <IItem> obtainedItems, List <IBlock> blocks)
 {
     Player = player;
     Enemies.AddRange(enemies);
     ReceivedItems.AddRange(receivedItems);
     ObtainedItems.AddRange(obtainedItems);
     Block.AddRange(blocks);
 }
Ejemplo n.º 4
0
 void LoadMap()
 {
     using (var stream = new System.IO.FileStream("./Content/Levels/Level_01.png", System.IO.FileMode.Open))
     {
         Map.Load(Texture2D.FromStream(Game.Graphics.GraphicsDevice, stream));
         Objects.Clear();
         Objects.AddRange(Map.GetObstacles());
         Enemies.Clear();
         Enemies.AddRange(Map.GetEnemies());
     }
 }
Ejemplo n.º 5
0
        private void Awake()
        {
            if (Instance != null && Instance != this)
            {
                Destroy(this.gameObject);
            }
            else
            {
                Instance = this;
            }

            Enemies.AddRange(GetComponents <Enemy>());
            Debug.LogFormat("Found {0} enemies!", Enemies.Count);

            foreach (Enemy enemy in GetComponents <Enemy>())
            {
                Debug.Log("Found enemy!");
                Enemies.Add(enemy);
            }
        }